Statistics
| Creature type | Medium humanoid (dwarf), lawful neutral |
|---|---|
| Armor Class | 12 (15 with mage armor) |
| Hit Points | 55 (10d8 + 10) |
| Speed | 25 ft. |
| Ability Scores | STR 9 (-1), DEX 14 (+2), CON 13 (+1), INT 18 (+4), WIS 14 (+2), CHA 16 (+3) |
| Saves and Skills | Intelligence +8, Wisdom +6, Arcana +8, Deception +7, History +8, Persuasion +7; advantage on poison saves |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Dwarvish, Draconic |
| Challenge | 6 (2,300 XP) |
Traits
Spellcasting. Spell save DC 16, +8 to hit. At will: fire bolt, light, mage hand. Three times each: detect magic, mage armor, shield. Once each: counterspell, hold person, lightning bolt, suggestion.
Actions
Dagger. +5 to hit; 4 (1d4 + 2) piercing. Lightning Bolt. 100-foot line, DC 16 Dexterity save, 28 (8d6) lightning, half on success. Political Command (Recharge 5–6). One creature within 30 feet that understands Dagna makes a DC 15 Wisdom save or uses its reaction to move up to speed as she directs.
Tactics and Roleplaying
Dagna opens with persuasion or suggestion, uses lightning bolt only when she can avoid allies, and never has fly. She preserves plausible deniability and negotiates if presented with public evidence.