Statistics
| Creature type | Medium humanoid (dwarf), lawful good |
|---|---|
| Armor Class | 18 (plate) |
| Hit Points | 65 (10d8 + 20) |
| Speed | 25 ft. |
| Ability Scores | STR 18 (+4), DEX 10 (+0), CON 15 (+2), INT 12 (+1), WIS 14 (+2), CHA 16 (+3) |
| Saves and Skills | Strength +7, Constitution +5, Athletics +7, Insight +5, Persuasion +6; advantage on saves against poison; resistance to poison |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Dwarvish |
| Challenge | 4 (1,100 XP) |
Traits
Dwarven Resilience. Advantage on saves against poison and resistance to poison damage. Leadership (Recharges after a short rest). For one minute, allies within 30 feet who can hear Thrain add 1d4 to attack rolls and saving throws.
Actions
Multiattack. Two warhammer attacks. Warhammer. Melee Weapon Attack: +7 to hit; 8 (1d8 + 4) bludgeoning, or 9 (1d10 + 4) with two hands. Heavy Crossbow. +3 to hit, range 100/400 ft.; 5 (1d10) piercing.
Tactics and Roleplaying
Thrain holds a defensive line and uses Leadership when allies commit. Stoic but protective, he values dwarven lives over relics and accepts surrender. He does not pursue a retreating foe into an obvious hazard.