Statistics
| Creature type | Medium humanoid, lawful neutral |
|---|---|
| Armor Class | 15 (ash-thread vestments) |
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| Ability Scores | STR 10 (+0), DEX 14 (+2), CON 14 (+2), INT 13 (+1), WIS 16 (+3), CHA 15 (+2) |
| Saves and Skills | Wisdom +6, Charisma +5, Arcana +4, Insight +6, Religion +4 |
| Senses | passive Perception 13 |
| Languages | Common, Ignan |
| Challenge | 3 (700 XP) |
Traits
Spellcasting. Spell save DC 14, +6 to hit. At will: guidance, sacred flame, thaumaturgy. Three times each: command, cure wounds, sanctuary. Once each: hold person, shatter. Her damage appears as bronze sound waves and ember light.
Actions
Ritual Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft.; 5 (1d6 + 2) piercing plus 3 (1d6) fire damage. Bronze Bell. Ranged Spell Attack: +6 to hit, range 60 ft.; 9 (2d8) thunder damage, and the target cannot take reactions until its next turn.
Tactics and Roleplaying
Caldra uses sanctuary, commands sentinels, and attacks only those interfering with the shard. She retreats at 20 hit points if the ritual is broken. Calm evidence about the crown earns a hearing; threats to civilians anger her.