Skip to the adventure
Creatures

Nera Voss

A complete, table-ready profile for Nera Voss, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, lawful neutral
Armor Class 10
Hit Points 7 (2d8 – 2)
Speed 30 ft.
Ability Scores STR 9 (-1), DEX 10 (+0), CON 9 (-1), INT 14 (+2), WIS 16 (+3), CHA 13 (+1)
Saves and Skills History +4, Insight +5, Investigation +4, Perception +5, Performance +3
Senses passive Perception 15
Languages Common, Dwarvish
Challenge 0 (10 XP)

Traits

Master Bellkeeper. Nera has advantage on checks involving bells, acoustics, old city records, or the construction of Embermarket. She can identify a bell’s purpose and approximate age by hearing a single tone.

Actions

Walking Cane. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage. Identify Resonance (Recharge 5–6). Nera chooses one bell or sound-based effect within 60 feet; allies have advantage on their next check or save against it.

Tactics and Roleplaying

Nera is a noncombatant who takes cover, directs evacuations, and explains mechanisms. She is dry, precise, and angry rather than frightened. If endangered, she protects civilians before relics.

← Back to the Compendium