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Creatures

Ashen Choir Adept

A complete, table-ready profile for Ashen Choir Adept, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, any lawful alignment
Armor Class 12 (padded armor)
Hit Points 18 (4d8)
Speed 30 ft.
Ability Scores STR 10 (+0), DEX 12 (+1), CON 10 (+0), INT 11 (+0), WIS 14 (+2), CHA 13 (+1)
Saves and Skills Religion +2, Performance +3, Persuasion +3
Senses passive Perception 12
Languages Common, Ignan
Challenge 1/2 (100 XP)

Traits

Guiding Chime (1/encounter). As a bonus action, the adept rings a handbell. One ally within 30 feet can move up to half its speed without provoking opportunity attacks.

Actions

Scimitar. Melee Weapon Attack: +3 to hit; 4 (1d6 + 1) slashing damage. Ember Chant. Ranged Spell Attack: +4 to hit, range 60 ft.; 7 (2d6) fire damage. Dissonant Peal (Recharge 6). Creatures in a 15-foot cone make a DC 12 Constitution save or take 7 (2d6) thunder damage and fall prone.

Tactics and Roleplaying

Adepts stay behind sentinels and reposition allies with Guiding Chime. Most are sincere believers rather than fanatics. They stop fighting if Caldra retreats or the ritual clearly threatens Embermarket.

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