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	<title>Comments on: Prerolled</title>
	<atom:link href="http://www.thedicebag.com/prerolled/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thedicebag.com/prerolled/</link>
	<description>Taking the addiction one step at a time</description>
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		<title>By: Dyson Logos</title>
		<link>http://www.thedicebag.com/prerolled/comment-page-1/#comment-1496</link>
		<dc:creator>Dyson Logos</dc:creator>
		<pubDate>Fri, 03 Jul 2009 18:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedicebag.com/?p=663#comment-1496</guid>
		<description>In most games I use the random encounter tables between games and decide on a few good ones that I can use when needed in the next game.

In most games, the random encounter tables are a great example of &quot;what to expect&quot; and &quot;what works&quot; for the GM. It helps set the tone of the game.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->In most games I use the random encounter tables between games and decide on a few good ones that I can use when needed in the next game.</p>
<p>In most games, the random encounter tables are a great example of &#8220;what to expect&#8221; and &#8220;what works&#8221; for the GM. It helps set the tone of the game.<!-- google_ad_section_end --></p>
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		<title>By: Bob</title>
		<link>http://www.thedicebag.com/prerolled/comment-page-1/#comment-1495</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedicebag.com/?p=663#comment-1495</guid>
		<description>Which removes that element of chance from the game almost.

From a mechanics pov I have no problem with the rolling of dice for random encounters and observation skills. It&#039;s the feel they give the game. When a DM rolls a dice without telling the group what it&#039;s for it either puts them on edge or it chops the game up into neat sections. I don&#039;t like that feeling to be there all the time but I like to have that option to use those mechanics when I want to.

Rolling less than what I do just now would effectively mean I stop rolling.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Which removes that element of chance from the game almost.</p>
<p>From a mechanics pov I have no problem with the rolling of dice for random encounters and observation skills. It&#8217;s the feel they give the game. When a DM rolls a dice without telling the group what it&#8217;s for it either puts them on edge or it chops the game up into neat sections. I don&#8217;t like that feeling to be there all the time but I like to have that option to use those mechanics when I want to.</p>
<p>Rolling less than what I do just now would effectively mean I stop rolling.<!-- google_ad_section_end --></p>
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		<title>By: Joshua</title>
		<link>http://www.thedicebag.com/prerolled/comment-page-1/#comment-1494</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedicebag.com/?p=663#comment-1494</guid>
		<description>I think I must be missing something, since I don&#039;t see why the answer isn&#039;t just roll less frequently.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I think I must be missing something, since I don&#8217;t see why the answer isn&#8217;t just roll less frequently.<!-- google_ad_section_end --></p>
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	<item>
		<title>By: Bob</title>
		<link>http://www.thedicebag.com/prerolled/comment-page-1/#comment-1493</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 03 Jul 2009 14:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedicebag.com/?p=663#comment-1493</guid>
		<description>I generally don&#039;t like the players rolling those kind of rolls anyway so I get away with prerolling those dice for the characters.

You do have to keep the random dice rolling going though even if it is all a charade just to keep the suspense going.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I generally don&#8217;t like the players rolling those kind of rolls anyway so I get away with prerolling those dice for the characters.</p>
<p>You do have to keep the random dice rolling going though even if it is all a charade just to keep the suspense going.<!-- google_ad_section_end --></p>
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		<title>By: Omar</title>
		<link>http://www.thedicebag.com/prerolled/comment-page-1/#comment-1492</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Fri, 03 Jul 2009 13:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedicebag.com/?p=663#comment-1492</guid>
		<description>I think dice rolling has it&#039;s place. Although I did have a Gm who had our rougue preroll all her find traps/search rolls and then just crossed them off whenever appropriate. It worked becasue we didn&#039;t nessisarilly even know there was something to spot.

I think that works with spot hidden/awareness checks too but I like the idea of freaking players out with spot checks when there is nothing to spot.

It depends on how you use the dice, they can become a help to build suspense of they can get in the way.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I think dice rolling has it&#8217;s place. Although I did have a Gm who had our rougue preroll all her find traps/search rolls and then just crossed them off whenever appropriate. It worked becasue we didn&#8217;t nessisarilly even know there was something to spot.</p>
<p>I think that works with spot hidden/awareness checks too but I like the idea of freaking players out with spot checks when there is nothing to spot.</p>
<p>It depends on how you use the dice, they can become a help to build suspense of they can get in the way.<!-- google_ad_section_end --></p>
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